Drawn by hand, start to finish
Every sprite, tile and interface element in our games is illustrated by people on our team. No generated filler, no stock sheets — just a consistent line you can recognise across every screen.
88741.INC is an independent game studio making gentle, hand-crafted games about belonging. Our first release, Sunny Hollow: Camp Home, turns one quiet valley into a place that is entirely yours.
Sunny Hollow is a game about arriving somewhere and staying. There is no timer on the door, no failing state, no energy meter — only seasons, neighbours, and the small daily work of making a place yours.
| Platform | iPad |
| Requires | iPadOS 16.0 or later |
| Price model | Free to try · one-time unlock |
| Offline play | Fully supported |
| Save sync | iCloud |
Every project at 88741.INC is measured against the same small set of promises — to the player, to the craft, and to the device in your hands.
Every sprite, tile and interface element in our games is illustrated by people on our team. No generated filler, no stock sheets — just a consistent line you can recognise across every screen.
We design loops that reward care rather than speed. Farming, crafting and friendship systems are tuned so that a ten-minute visit and a two-hour evening both feel complete.
Metal rendering, ProMotion refresh, Apple Pencil input, Game Center and iCloud — built in from the first commit, not bolted on in the last month.
Six stages, one team, and a lot of playtesting in between. Here is the short version — the full process lives on our services page.
Before a single asset exists we write down how the game should feel to hold. Everything after that serves the sentence.
Grey boxes, placeholder art, real input. If the core loop is not fun before it is pretty, it will not be fun after.
Launch is a milestone, not a finish line. Seasonal events, balance passes and player fixes keep the Hollow alive.
We take on a small number of external projects each year — original IP development, porting to Apple platforms, and art direction for studios that want a warmer look.
Development notes, sketches that did not make it, and release dates before they are announced anywhere else.
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