Out now on iPad — Sunny Hollow: Camp Home

We build cozy worlds you'll want to come home to.

88741.INC is an independent game studio making gentle, hand-crafted games about belonging. Our first release, Sunny Hollow: Camp Home, turns one quiet valley into a place that is entirely yours.

1
Game shipped
3
In the workshop
2019
Studio founded
12
People, one roof
A cosy valley campsite at golden hour: a red tent, a crackling campfire, rolling green hills and a low sun.
iCloud save
Plays offline
How we work

Three things we refuse to rush

Every project at 88741.INC is measured against the same small set of promises — to the player, to the craft, and to the device in your hands.

Drawn by hand, start to finish

Every sprite, tile and interface element in our games is illustrated by people on our team. No generated filler, no stock sheets — just a consistent line you can recognise across every screen.

Systems with a heartbeat

We design loops that reward care rather than speed. Farming, crafting and friendship systems are tuned so that a ten-minute visit and a two-hour evening both feel complete.

Native on Apple hardware

Metal rendering, ProMotion refresh, Apple Pencil input, Game Center and iCloud — built in from the first commit, not bolted on in the last month.

From spark to shipping

An idea enters the workshop. A world leaves it.

Six stages, one team, and a lot of playtesting in between. Here is the short version — the full process lives on our services page.

01 — LISTEN

Find the feeling first

Before a single asset exists we write down how the game should feel to hold. Everything after that serves the sentence.

02 — PROTOTYPE

Build the ugly version

Grey boxes, placeholder art, real input. If the core loop is not fun before it is pretty, it will not be fun after.

03 — TEND

Grow it for years

Launch is a milestone, not a finish line. Seasonal events, balance passes and player fixes keep the Hollow alive.

Say hello

Have a world that needs building?

We take on a small number of external projects each year — original IP development, porting to Apple platforms, and art direction for studios that want a warmer look.

The Campfire Letter

One letter a month, from the workshop

Development notes, sketches that did not make it, and release dates before they are announced anywhere else.

No tracking pixels. Unsubscribe in one click. See our Privacy Policy.